Tuesday, 31 May 2011

VS-Games 2011 iWARG Papers

On the 3rd International Conference in Games and Virtual Worlds for Serious Applications (VS-Games 2011), which took place in Athens between 4th to 6th May 2011, iWARG presented 4 papers. Two of them were full papers, a short paper and a workshop paper. The first full paper is named ‘A Classification of Scripting Systems for Entertainment and Serious Computer Games’ and was presented by Dr. Eike Anderson. The second paper is named ‘A portable framework design to support user context aware augmented reality applications’ and was presented by Jacek Lewandowski. The short paper is named ‘Brain-controlled NXT Robot: Tele-operating a robot through brain electrical activity’ and was presented by Athanasios Vourvopoulos while the workshop paper is named ‘Online Virtual Learning Environment for Teaching Computer Graphics’ and was presented by Dr. Fotis Liarokapis.

More information:

http://www.vs-games.org/

Monday, 2 May 2011

Serious Virtual Applications for Cultural Heritage

On Wednesday, 11th May 2011, Dr. Fotis Liarokapis, will give an invited talk at the Aristotle University of Thessaloniki, School of Rural & Surveying Engineering, Thessaloniki, Greece. The title of the seminar is ‘Serious Virtual Applications for Cultural Heritage’. For more information a brief abstract is provided below:

Abstract The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games relies on the advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. This presentation will provide an overview of serious virtual applications, ranging from virtual and augmented reality to serious games and online virtual environments for cultural heritage. Some characteristic examples include a subset of the research conducted at the University of Sussex for the ARCO project, City University for the LOCUS project and various other projects for the Serious Games Institute (such as the RomaNova project) and iWARG (such as the Herbert and Shakespeare’s projects) at Coventry University. Results from all projects indicate the importance of intuitive and flexible serious virtual applications for a variety of applications in cultural heritage.



More information:

http://www.topo.auth.gr/greek/EPIKAIRA/doc/Invitation_Lecture_Liarokapis.pdf